

I appreciate that, so I want to make sure to add new high level areas and content. Long time players are very important to the game, and they are the most invested, and often support the game the most.

It is hard to say if it is more important to satisfy new or old players. Do you think that even bigger chests for bigger enemies is a good path to go? This would support the larger amount of players needed to take down such boss so everyone has loot. I've always loved the chest loot system in the game, the random loot and each chest feels different, thus being at skal its a joy because you feel like you are being rewarded for all your hard work defeating the tomb. I've always wondered are you focused on actually working on the game, and using the development server to play on, and to busy to play on the normal realms, or is there a other reason like you just don't want to (shrug). Hi Simple (creator of aberoth, for those that don't know), I'm one of the more recent to join this game, being a steam player, and I'd like to say my thanks for all the enjoyment I've had playing so far before I ask any questions, thank you.ĭo you think it's more important to satisfy newer players instead of older ones, who have per say, "hit a wall" where there isn't as much to do anymore? i've always personally thought it would be awesome to see you in game, however I haven't. I have also thought about making an official store to buy and sell characters, but I think this would only work for Steam characters.Ī shirt would be a great idea! I have no idea how many people would buy one, so that is something I will probably try out. If there was an official market, it could also encourage pking for profit (which probably already happens). I felt that it is a bit of a conflict of interest, however, since I would be potentially profiting off people losing items to pkers. I have thought about making a store where users can trade items for real money.

Also, just playing the game, having fun, talking to other players helps the game be more fun for everyone. The community can help me by telling your friends how cool the game is, and purchasing memberships if you have extra money. I have some ideas, but for now I am 100% focused on Aberoth. I don't have any other games in the works. Simultaneous players tops out at a bit more than 100 on the weekends (but some of those are alts). I would consider that the number of actual active real people that play. I don't have the numbers for a day, but in the past 7 days there were 1391 champions played from unique IP address. As soon as one was discovered I could add another. I think it would be cool if there were always 5 or 10 unknown items / places in the game at all times. I plan on adding more unannounced items in the future. The benefit of being a sole developer is that I can add things that no one knows about, that are not on any spoiler sites. There are probably also some lines of text that no one has seen. I never announced it because I don't really expect anyone to find it ever possibly, and I did not want people to be frustrated looking for it. There is actually one item in the game that no one has found yet. The mirror was in the game for a few months before anyone found it. The realm of protection was something that was fully developed but then removed.Īs far as secret stuff, I once added a room that you could only teleport to, and filled it with several very rare gems. I have started on a lot of stuff that I have either thrown away, or have not used yet. I have not really had any huge area or NPC that I have trashed.
#ABEROTH GURUN FREE#
I will still check back every once in a while to answer any new questions, so feel free to ask. I will be back later tonight, though, to answer the questions I have not answered yet, and to answer new questions, so keep asking!Įdit2: I am back to answer more questions.Įdit3: All right, I am done for the day. Proof I quit my day job: Note the frequency and size of Aberoth updates starting in May.Įdit: I am going to take a break for a few hours.
#ABEROTH GURUN FULL#
At the end of April, I quit my day job of nearly 18 years as a software engineer in the healthcare industry to work full time on Aberoth. The game has always been a side project, and I was never able to put the time into it that I wanted to. Aberoth was released on Steam in July, 2015. I released the first version in 2010, and have continually updated and expanded the game over the years since then. After many years of dreaming, I finally got off my butt and started working on one in my free time. I had dreamed of making an MMORPG since the early days of the internet. I am the sole developer of the fantasy massively multiplayer online game Aberoth.
